GoPro Quik

Overview

GoPro’s insanely successful action camera has a global footprint.  Millions of people are using it to document the adventurous side of their lives. GoPro has a problem though, their current mobile app is only good for three things — looking at photos people have taken on their own cameras, editing those photos, and looking at photos other people have taken. For a camera that’s changing the world, this app is admittedly dull and doesn’t push the envelope. GoPro Corp. has requested the delivery of a new mobile app, one that stands out from the photo environment today (Instagram, Vsco cam and Snapchat), one that will appeal to millennials.

Design Process

Double Diamond
Convergent / Divergent Processes
Agile Teamwork
Optimise through iterations

My Role

UX Design & Researcher
UI Designer
Main presenter

Tools Used

Miro

Google Docs

Google Slides

Google Forms

Figma

Zoom

Slack

Challenges

12-week timeline

All suggested technologies need to
be available on the market today.

Covid currently restricting face to
face meetings

Cost of new application may be high.

Team Values

Honesty
Collaboration
Disciplin

Constraints

6-week Design Sprint

Completely remote

pandemic restrictions

Problem Statement

User editing and sharing capabilities are currently limited while using the application. They’d like to be able to creatively edit their content and publish straight from the app to their social media pages, rather than having to handle the video twice through different apps.

Problem Statement

User editing and sharing capabilities are currently limited while using the application. They’d like to be able to creatively edit their content and publish straight from the app to their social media pages, rather than having to handle the video twice through different apps.

Stage 1 - Discover

Stage 1 - Discover

Research Objectives

  • What features and functions would the user desire for the new app?

  • What critical features are competitors offering their users to keep them happy?

  • What is the current experience of users on the current application?

Scoping Framework

The Framework of Scope delineates a vivid impression of the individuals who'll partake in this endeavor and identifies where to gather necessary information. This enables greater concentration on essential objectives, the consumers involved in usability tests, and the advantages the app will yield. The scope lays emphasis on crucial deliveries, keeping up with the timeline, and navigating any possible constraints or risks. The paramount principle to keep in mind during the HCD practice is to prioritize the user, ensuring that the end product is something consumers will appreciate.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Market Research Findings

44.4% of the participants have never heard of the application.


77.8% of the participants believe the application should be able to
share content to social media.


65% of users would spend approximately 2-3 hours per day on
social media platforms looking at what others are posting.

Competitor Analysis


These competitors were chosen because they have editing features that are similar to those found in the GoPro Quik application. When it comes to giving the customer an application that allows video/photo editing, the competitor applications provide me with an indication of what appears to be working for them and what they have avoided.


The competitors offer a feed for users to follow their favourite accounts, but this will not be a key feature for the time being. According to my study, GoPro Quik is not designed to be a social media platform, but rather an application that allows users to create and share content to their GoPro accounts.

44.4% of the participants have never heard of the application.


77.8% of the participants believe the application should be able to
share content to social media.


65% of users would spend approximately 2-3 hours per day on
social media platforms looking at what others are posting.

Competitor Analysis


These competitors were chosen because they have editing features that are similar to those found in the GoPro Quik application. When it comes to giving the customer an application that allows video/photo editing, the competitor applications provide me with an indication of what appears to be working for them and what they have avoided.


The competitors offer a feed for users to follow their favourite accounts, but this will not be a key feature for the time being. According to my study, GoPro Quik is not designed to be a social media platform, but rather an application that allows users to create and share content to their GoPro accounts.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Stage 2 - Synthesis

Stage 2 - Synthesis

  • Affinity Mapping

  • Empathy Mapping

  • Insights + Pains & Opportunities

  • Personas

Interview Findings

Users who are currently using GoPro Quik and similar applications were interviewed one-on-one to learn the reasons for the success or failure of the applications. To learn more about what's working for GoPro Quik's competitors, a number of users who are currently editing on various software were questioned to gain a better picture of how other applications differ from GoPro Quik.

Key Findings:


  • Competitor apps provide consumers with quicker sharing options and tutorials on how to use the app.

  • Users found more editing functions on other applications.

  • Navigation of the application seemed to be much easier on other applications. 

  • Users had the ability to see what others were posting on their news feed.

Usability Testing - Current Application

The existing selling experience was tested with the same seven participants. The goals were to understand the challengeswith the selling process, and why users might be dropping out of the selling process.


Users were asked to perform a number of specific tasks, and asked to rate their experience, and were then asked a number of exploratory questions.


Users were asked to perform tasks and rate their experience followed by exploratory questions.

Usability Testing - Painpoints

Limited Features

The app lacks features users are wanting to edit their videos.

No Creative Control

Users have very limited creative control over their video editing.

Manual Control

Users said they had to keep dragging videos instead of automatically being adjusted.

Trial and Error

The application does not teach the user how to use the application, they felt like it was a matter of trial and error.

No Quick Editing

Users complained there was no way to edit videos quickly, everything took a lot of time.

No Community

The application lacked awareness due to no community existing.

Opportunities

Taking all of the consumers' frustrations and converting them into opportunities aided in the development of ideas that will be included in the solutions.


  • Users want to be educated on how to use the application.

  • Users wanted an easy way to share their videos directly to other social media platforms. 

  • Users wanted the application to have more features that would allow them to be more creative with their work.

  • Users asked for the application to automatically create short videos from snippets they shot.

Key Insights

Users are unable to share content directly from the GoPro app to other social media platforms.
Users feel unmotivated by the limited features available when editing videos.
Users felt confused by the app home page as it does not indicate where the user is.

Personas

Based on the types of people interviewed, the audience was made up of business owners and individual sellers. The goals and pain points of these two user types were very different. To better understand who we were creating for, we created personas.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Customer Journey

Brenden’s customer journey was created to help understand the steps users will take when using the present app. This will help in grasping the Pain points, opportunities, Feelings, and thoughts he may encounter. The journey will direct the applications changes in order to make it more appealing to other users.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Stage 3 - Develop

Stage 3 - Develop

  • How Might We / MVP

  • Crazy 8's

  • User Flow

  • Information Architecture

  • Ideation (Brainstorming)

  • Customer Journey Map

  • Storyboard

How Might We

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Crazy 8's

Following the completion of the HMW questions, the process of sketching out ideas to assist in the development of the prototypes' early designs began. A number of solutions were designed based on user input from affinity mapping, empathy mapping, and the Personas' pains and gains.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Storyboard

Creating the storyboard assisted in outlining the steps a user would take to record and edit previously recorded footage. The storyboard painted a clear picture of how customers might wish to edit their movie on their phone quickly and effortlessly, then post it on social media platforms.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Brainstorming

After the HMW questions were generated, users presented their own ideas for possible solutions. Some of which included:


  • Application auto-generated montages.

  • Clear navigation panel.

  • Share multiple videos.

  • Add music to your videos.

  • Share directly from the application.

  • "What’s new" page for updates.

MVP

After reviewing the HMW questions, the data was entered into a Minimum Viable Product matrix to help prioritise concepts that met the persona’s needs and the client’s brief. Prioritising high-value concepts that correspond to user requirements is a top focus.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Current Information Architecture

The current information architecture provided a clear indication of why users are having difficulty navigating the application. Users must go through multiple tabs to reach their desired page. Users also claimed that the application lacked clear labels or icons to guide them. Users are now unable to share their edited videos directly to other social media sites via the application. Users have stated that they are currently solely using this app as a bridge to edit and share content on other platforms. Card sorting was skipped because the application was designed to meet the expectations of the user in terms of features, functions, and sharing to other social media platforms.

The editing features currently available only allow users to adjust certain features and does not provide any kind of creative freedom. Users want more options and features. With sharing content, users are only able to save media to their Mural accounts and then save it to the device. They would like to share directly from the app to their social media platforms.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Updated Information Architecture

After reviewing the current information architecture, it was clear that users wanted a slimmer approach and a cleaner home page to navigate the application, allowing them to reach any section of the application. Due to constant updates, users have complained about the relentless pop ups that keep popping up. Users wanted the updates in a separate section on the app.

Users can access media on their cloud, phone or GoPro device in order to start editing their videos. An auto-generated montage will be created once the users select multiple videos and start editing them to make it easier for the user rather than starting from scratch. Users can now search for music to be added to their videos or upload from a variety of options. Exporting a video will now allow them to share it to other social media platforms and contacts from within the application.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

User Flow

The user flow was designed to show the ease of navigation the user will be going through while using the application. Users are now onboarded on how to use the application when they select “New Project”. This will ensure that all users are given the option to learn how to use the app before they get lost trying to learn the features of the app.
 
This will allow users to preview any montaged videos the application will generate in order for them to select one or all of the options. Users will also be able to share their videos directly from the application to their favourite social media platform and directly share the video with their contacts.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Wireframes

With all of the data and research acquired earlier, a wireframe was created to meet the user’s needs and the client’s brief. Creating multiple page layouts helped in figuring out what would work best for the user. This laid the groundwork for creating a prototype that meets the needs of the users

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

Style Guide

When it came to the UI style guide for this project, consistency was the greatest option because the users liked it. The colour codes, as well as the app’s style, will be identical to GoPro’s original app. Rather than introducing new ideas that would confuse users, the original icons were used to aid them in understanding what they were picking. Button states were also significant because consumers will use them frequently while using the application.

Style Guide

When it came to the UI style guide for this project, consistency was the greatest option because the users liked it. The colour codes, as well as the app’s style, will be identical to GoPro’s original app. Rather than introducing new ideas that would confuse users, the original icons were used to aid them in understanding what they were picking. Button states were also significant because consumers will use them frequently while using the application.

Style Guide

When it came to the UI style guide for this project, consistency was the greatest option because the users liked it. The colour codes, as well as the app’s style, will be identical to GoPro’s original app. Rather than introducing new ideas that would confuse users, the original icons were used to aid them in understanding what they were picking. Button states were also significant because consumers will use them frequently while using the application.

Stage 4 - Deliver

Stage 4 - Deliver

  • High-Fidelity Wireframes

  • Usability Testing

  • Prototype

  • Summary

  • What's Next

Initial Prototype

The GoPro Quik prototype was created using all of the data and research received from users as well as desk research to meet the client’s needs. To avoid confusion, users will now be provided with a walkthrough to understand how to browse the application and how the functions work. The new GoPro Quik app gives users the option of starting a fresh project or letting the application artificial intelligence build a montage for them. Before altering or sharing their media, users can see the montages made by the software. Users may now store their movies to Mural, Device, and share them on their social media profiles right from the application. User testing will determine how the application development is progressing and how users react to changes.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

User Testing Tasks

Tasks were given to the user testers in order to see how they would navigate the application. Users were given 3 tasks to complete and were asked to think out loud while they were performing their tasks. Users were aware that the session was being recorded and the purpose of this activity was to test the application and not them. Users were also requested to alert us once they believed they had completed a task or if they were unable to complete a task.

Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro
Closeup of woman wearing gold sweater typing on MacBook Pro

User Testing Insights

  • Users find it easier to let the app montage a video for them on the mobile app rather than start from scratch. The (i) indicator was not necessary as they only wanted the option to create using GoPro Montage.

  • Users wanted the walkthrough slider to be more visible as they didn’t know there were more slides.

  • Users also wanted an indicator to show what parts of their videos have been adjusted and a slider to show what part of the video they have reached.

  • Users wanted the ability to undo and redo while editing.

  • When adjusting sections in a video, users preferred having the checkmark or the X button on the bottom rather than above the selected function.


OUT OF SCOPE:


  • Users wanted the ability to filter through their photos and videos via date, size, quality. etc.

  • Users wanted to be able to edit the videos in landscape mode.

Final Prototype

All design solutions were based on research and information gathered during testing, as well as feedback from users and the client. The final prototype was designed to verify that the app’s navigation was straightforward and clear to users. By adhering to the GoPro style guide and keeping the colours and design similar to the website and products, it gives users a sense of GoPro’s mission as stated at the beginning of this project. Users can capture their thrilling moments as they live them and share their experiences with the rest of the world.

Two different journey maps were created to reflect these differences, namely, business owners, and individual sellers.

Both groups told wanted a clear, simple selling journey. Platform and charity transparency were very important points of the journey for all users. They wanted to know where their money was going and to be able to trust that the vast majority of their donation would go to those in need.


Research indicated that business owners were primarily concerned with making a profit and marketing opportunities. They wanted to sell their leftover stock quickly, and thought it was a good opportunity to donate some of the profits to charity. Importantly, business owners wanted to get some marketing exposure from their charitable donations, and were interested in different ways that they could achieve this.

Two different journey maps were created to reflect these differences, namely, business owners, and individual sellers.

Both groups told wanted a clear, simple selling journey. Platform and charity transparency were very important points of the journey for all users. They wanted to know where their money was going and to be able to trust that the vast majority of their donation would go to those in need.


Research indicated that business owners were primarily concerned with making a profit and marketing opportunities. They wanted to sell their leftover stock quickly, and thought it was a good opportunity to donate some of the profits to charity. Importantly, business owners wanted to get some marketing exposure from their charitable donations, and were interested in different ways that they could achieve this.

Project Summary

The new GoPro application was developed in response to users' requirements, opportunities, pains and feedback. Users will be able to creatively edit and share their videos to all social media platforms directly from the application.


Before entering the editing features, users will have the opportunity to learn how to use the new application, allowing them to learn before applying.
 
The new montage video function will allow users to quickly select short clips from their recorded footage and merge them swiftly using the application's Artificial Intelligence, simplifying the process and saving time on editing.

Project Summary

The new GoPro application was developed in response to users' requirements, opportunities, pains and feedback. Users will be able to creatively edit and share their videos to all social media platforms directly from the application.


Before entering the editing features, users will have the opportunity to learn how to use the new application, allowing them to learn before applying.
 
The new montage video function will allow users to quickly select short clips from their recorded footage and merge them swiftly using the application's Artificial Intelligence, simplifying the process and saving time on editing.

Project Summary

The new GoPro application was developed in response to users' requirements, opportunities, pains and feedback. Users will be able to creatively edit and share their videos to all social media platforms directly from the application.


Before entering the editing features, users will have the opportunity to learn how to use the new application, allowing them to learn before applying.
 
The new montage video function will allow users to quickly select short clips from their recorded footage and merge them swiftly using the application's Artificial Intelligence, simplifying the process and saving time on editing.

What's Next?

  • Conduct further user testing to ensure that all parts of the project are covered to suit the needs of the users and clients.

  • Additional features will be included in the design to ensure that users may utilise the application to post their next experience.

© Yazjarrar 2024. All rights reserved.

© Yazjarrar 2024. All rights reserved.

© Yazjarrar 2024. All rights reserved.

© Yazjarrar 2024. All rights reserved.